Week 3 How to Research – Skateboards

In order to develop my research skills for my Final major project I undertook a group task of which we first put onto a mind map our collective knowledge of skateboarding before individually researching further into a chosen specific area of skateboarding.



This was our initial mind map, it is presented poorly as were writing down quickly what we knew. Although we did get some good key points in there, especially those related to culture it is definitely lacklustre in overall quantity of content, as this was practice for our FMP we researched deeper into certain aspects of skateboarding; One of us focused on games; I focused on the evolution of skateboards and the other focused on Fashion. This mind map was focused on showing what knowledge we already had.

Below is our updated mind map, we couldn’t fit all the information we had gathered or much of what was on the initial mind map due to the sheer quantity of research we did.

I researched into the evolution of Skateboards and my peers researched into skateboarding culture and skateboarding games.

Overall, this small group task was very interesting and informative as I was able to learn a lot about a topic I was almost clueless on, which helped improve my research skills as well as my teamwork skills as we were able to work together and quickly produce the work above.


When doing my work I had issues with results that were relevant to the culture of skateboards instead of what I was researching. As can seen below, a huge amount of results popped up which is what I really don’t want.


In order to counter that problem I decided to use a Boolean Operator to limit my results. Boolean Operators are simple words (AND, OR, NOT(-) or AND NOT) used as conjunctions to combine or exclude keywords in a search, resulting in more focused and productive results.


As can be seen above, the Boolean Operator reduced by over 5 million, taking out anything related to the culture of skateboarding so that I could focus on how the actual boards have changed over time instead of getting results about how skateboarding culture has changed. This helped me greatly in narrowing down how the design of skateboards have changed since the beginning but I made a mistake with spacing so I couldn’t write everything down, luckily not much has changed since 1975.

This method of narrowing down results is very useful and I will undoubtedly use it again when researching as it proved extremely helpful, and a common issue with certain up pixel art is getting results where people have created pixel art within other games which isn’t helpful.

SkateboardingMagazine. 2012. top 5 innovations in skateboarding history. [ONLINE] Available at: http://www.skateboardingmagazine.com/top-5-innovations-in-skateboarding-history/. [Accessed 20 January 2017].

Sky Siljeg and Scott Starr. 2006. The History of Skateboarding. [ONLINE] Available at: http://teacher.scholastic.com/scholasticnews/indepth/Skateboarding/articles/index.asp?article=history&topic=0. [Accessed 20 January 2017].


One thought on “Week 3 How to Research – Skateboards

  1. Skateboarding; You have made an excellent start here Lucas and have uploaded your collective skateboarding mind map conducted before and after your research documenting how your knowledge increased. However, you have not detailed any of the research you conducted into the evolution of skateboarding . You must use screenshots to show your use of the Boolean operators, truncations symbols and wildcards (refer to the PowerPoint available for week 3), . You must assume the reader has never heard these terms and explain the process and then your application of it. This is good work, but you can go further in your analysis and show what information you as an individual gathered- did these methods get usable results? Did google scholar show any academic research that was applicable? Will you use these methods in the future? Please update this post with the additional work needed.


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